

- #Age of conquest iv no open gamerooms found how to
- #Age of conquest iv no open gamerooms found mod
- #Age of conquest iv no open gamerooms found update
Only two civilizations didn’t get any new units are the Abbasid and Sultanate currently, so there will be no problem if you choose the AI with these civilizations.īut if you play against another human player, you will not experience this bad data mod %99 of the time. Thus, I don’t choose the Holy Site victory condition most of the time. The other reason you might get that Bad Data Mod is “When you play a lot, or summon many units at the same time or your RAM memory cannot handle” because this game uses lots of memory and gpu. AI only execute what is written for them to do at this game.
#Age of conquest iv no open gamerooms found how to
AI cannot know how to use these new features or new units or new building features or my Holy Site / Neutral Trade Post changes. The main reason of all of these are generally because of the AI.
#Age of conquest iv no open gamerooms found update
Therefore, please always update the mob by subscribing and unsubscribing to update the mod. When I find the reason, I update the mod instantly. It is very hard for me to find all of these errors. Thus, I need help of other players to find them out. That’s all for Thank you very much for enjoying to play with my mod - even with these sudden no reason errors.Īfter a lot of testing, I can tell you some reasons why you we experience that sudden random “Bad Data Mod Error”. If you find any bugs, red box model error or bad data mod suddenly - please tell me how is that happened in what steps. Currently, I have added everything I can to Chinese Civilization. If thy add new Chinese units, models, armors, weapons etc in the feature I will add them. When you change your wall concept to The Great Wall, the stone wall bastions and wood bastions are using the same bastion parent data model, so I couldn’t add that flexible Chinese Stone Wall Bastion to wood based bastion model exchange.Ĭurrent version of the mod is v2.0.5.1 - Chinese Civilization is completed now too. However, I realized something while doing lots of testing. Thus, I increased the HP, cost and build times for these objects.Īfter that I wanted to use normal Chinese Walls via Chinese Wood walls / bastion / gate which I repeated what I had done for Russian Civilization to make Russian Civilization to have stone walls. You need to make a SQUARE concept like a fortress or a straight line. It is not flexible like the normal walls we build. However, there is a small problem because of the game mechanic for this wall while it is applied to Campaign only. Ok I tried it on Steam, it said this error message:Ĭom.: Couldn't create windowĪt .(Lwjgl3Application.java:466)Īt .(Lwjgl3Application.java:409)Īt .(Lwjgl3Application.java:395)Īt .lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:114)Īt .a.a(SourceFile:746)Īt .Main.main(SourceFile:15)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:498)Īt .launch(LauncherEngine.java:84)Īt .main(WinLauncher.java:94)Īt .WinLauncher.main(WinLauncher.I have applied The Great Wall to Chinese Civilization. Engaging music, sound effects and fantastic graphics.High score, playing statistics, achievements and multiplayer ELO-ranking.Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.Map editor and a central server to host and distribute player-modded bundles.Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more.Diplomacy management of economy & population.Cross-platform multiplayer & hotseat-Play including co-op team games.Challenging AI for single player games based on a genetic algorithm.Turn-based grand strategy game with maps & nations from all over the world.Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game. You forge alliances and together you take on your enemies. You do your best to keep your population happy. Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. Form alliances and fight co-op style with the AI and other players for ultimate victory. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. From Rome to Asian nations, you create your own warring experience. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. Age of Conquest is a turn-based grand strategy wargame.
